Good point. It could just turn all the 'nodes' off that are attached to that scene though..
However.. creating an all off scene easy and your dev time could be better spent elsewhere at the moment im sure.
Scene questions
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- Last Post 14 January 2013
That's a good point. It would be neat to show a toggle button instead of activate. I just create an all off scene.
I initially didn't make a "deactivate" for scenes since it's kind of an abstract definition. For a scene which turns on 2 lights, it's easy to say that "deactivate" means to turn those lights back off. However, what is "deactivated" for a scene that turns on 3 lights and sets 2 others to 25% and another 1 to off? In this case, there's not an easy way for InControl to know without the user specifying what it means. By the time the user does that, it would have been just as easy to make a second scene which was named "Deactivate."
I'm not ruling it out by any means, so if you've got more ideas, please share.
Good point. It could just turn all the 'nodes' off that are attached to that scene though..
However.. creating an all off scene easy and your dev time could be better spent elsewhere at the moment im sure.